Submissions for Cards Against Digital Humanities are coming in! While I don’t think we’ll have enough suggestions to play this weekend, I’m hopeful we’ll collect enough to have a deck ready for our friends at THATCamp Games.
Here’s a preview of some of the ideas submitted to date:
Please continue to share your suggestions, and, if you’re not sure what this is all about, you’ll find an explanation in this previous post.
]]>Inspired by Cards Against Humanity and Emily Lloyd’s Cards Against Librarianship, Cards Against Digital Humanities, a free, printable card game, is happening.
Please submit your suggestions for cards via this Google form. If we receive enough submissions before Friday, I’ll print a deck for us to play during THATCamp Alabama; otherwise, we’ll continue to collect suggestions throughout our camp in hopes of having a deck to share with THATCamp Games prior to their upcoming camp.
Note: Cards Against Humanity contains humor that some find objectionable (here’s one author’s take). While Cards Against Digital Humanities is inspired by CAH and its gameplay, the creators of Cards Against Digital Humanities will reject suggestions that are not respectful to all potential players, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, etc..
]]>Photographs, drawings, and videos can enhance your digital persona. Unless these images and media are personal, though, this intellectual property should be copyright free or available to use with attribution (contrary to popular belief and usage, ArtStor images do not automatically fit these categories). I will present museum and other types of web sites that offer images to use with no attribution or just a line of attribution. After you choose some images from these sites, I will introduce Animoto (a video slideshow with sound) and ThingLink (to make images interactive)–you can use them in classes and embed them on blogs and web sites.
Note: Register on Animoto and ThingLink before THATCamp; sometimes the work goes faster if you have your images on a Goggle Drive
Evolving “best practices” for classroom teaching emphasize engaging students, including cognitive breaks, and guiding interactive responses and peer discussion. Video can be a powerful driving for student learning. We (Brande and Arslan) have developed for our teaching, EZSnips, an online tool to be used with YouTube.
Although we developed EZsnips as a tool for use in Brande’s UAB Earth Science course, we believe the model we have developed and template for deployment is general to academic disciplines overall, and is just as suitable for a course in the humanities as it is in the sciences.
A teacher can, with EZsnips,
In this workshop, lead by Brande, we propose to hit all four marks – Talk, Make, Teach, Play.
Talk – Brande will demonstrate the power and functionality of EZsnips when used in combination with YouTube. Free trial accounts will be provided for immediate access by attendees.
Teach – Brande will also demonstrate how he uses Bloom’s Taxonomy to create a “video tutorial” to accompany video viewing, thus transforming a passive viewing experience into a guided, active one that initiates student written responses and peer group discussion.
Make/Play – By the end of the workshop, attendees will have
Some of the detailed information about EZsnips to be presented during the workshop may be viewed from the Squarespace landing page here.
EZsnips, the tool, and its public library of snips, may be viewed here.
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